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More model informationFor XR/VR simulator package, we needed a tablet asset for the user to perform certain actions - checklists, taking photos of certain safety or maintenance issues, for training purposes.
While it’s such a small thing that seems quite innocuous, I made sure that the asset felt photoreal, even down to the adhesive markings on the screen protector. Because it’s a worksite tablet, it had to look like it was built tough enough to survive, and believably function, including a swappable screen topology for widgets or UI projection.
It also had to be highly performant for XR/VR. Balancing aesthetics, function, and performance fidelity is something I enjoy immensely.
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