Triangles: 514.6k
Vertices: 258.3k
More model informationThe original work is supposed to make an outdoor scene. I have an idea to make a seaside city, but I’m starting with the ground first. That being said, I sculpted too much vertices that it ended up high poly and takes a long time to unwrap the UV. So long that I can only ended up this much roughly 2 hours straight.
I will either revamp in low poly in the future or stick with this, fighting the lag. That’s all for today.
Putting one in abstract category because I don’t know the most relevant one but that. I’m sorry if one is incorrect.
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