This model was created as a personal project to further develop my photogrammetry production pipeline. The project holds many firsts for me including; shooting in Raw and pre-processing the photos in Lightroom, Using Reality Capture to generate the scan, using Adobe Substance designer/Painter for texture transfer and height map baking to rendring EXRs out of blender and setting them up in Davinci resolve for post production. I used Blender for retopology, UV’s, LoD creation, lighting and rendering. Texturing was done using Adobe Substance Painter with Davinci resolve and Photoshop for post-production on the renders.
If your interested to see the final renders you can check them out over on Artstation https://www.artstation.com/artwork/vJrwYa
2 comments