Triangles: 5k
Vertices: 5.1k
More model informationFreelance project I did accept for second life game, hand pose is for rigging purpose, will use blender avastar for rigging.
Textured using Quixel Suite 2
Poly/Vert count doesn’t matter as long as I don’t exceed 10k+ so i decided not to optimize the topology that much.
High poly model is here: https://www.artstation.com/artwork/wb3q9
Comments