Triangles: 28.7k
Vertices: 14.3k
More model informationPhileurus truncatus
This is the second iteration of this Triceratops beetle scan, an experimentation in photogrammetry clean-up techniques. This time, I converted photogrammetry texture maps to polypaint, merged together the top and bottom scans of the insect in ZBrush, and generated a low-poly mesh with high poly texture maps.
Comments