Triangles: 239.8k
Vertices: 261k
More model informationThis is a Tree from my Graduation Project: “Dead Woods”
Base Mesh, Retopo in Maya. Branch an Leaf arrangement in Speedtree. Trunk Sculpt in ZBrush and Texturing in Substance Painter.
Since i have load the Trunk to Speedtree, i was able to create some Branches and arrange the leaves and in combination with UE4 everything moves with the Wind.
For more stuff you can find me on…:
Artstation: https://www.artstation.com/tim_jonisseck Facebook: https://www.facebook.com/TimJoniArt/ LinkedIn: https://www.linkedin.com/in/tim-jonis…
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