Triangles: 1.1M
Vertices: 537.2k
More model informationMy first sizeable 3D sculpture project and final piece for the Zbrush course I’ve been doing. Textured in Substance Painter and some stuff done in Autodesk Maya. Kind of a pity I had to rush it to make the deadline, my topologies are still kind of a mess, something went wrong with the maps of the face and I had to improvise with sub-par results and there’s still a lot I’d like to learn, like getting really clear, crisp geometries, using actual displacement maps, subsurface scattering, that kind of thing… I’m still pretty proud with the results and although you can’t see it here, I got some killer renders out of Substance Painter’s Iray. So that’s win for a wee ol’ illustrator like me.
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