Triangles: 51.5k
Vertices: 27k
More model informationMy second attempt at using Blockbench. I found no way of turning off the Antialiasing in Sketchfab options, so the texture looks blurrier than intended. Each block is a spearate mesh, which is definitely suboptimal, but it’s the only way I figured out how to build this scene, as I found no Cubic Projection or similar tool in Blockbench to map all squares to the same UV square. Any suggestion or criticism is welcome! Hope you enjoy it!
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