Triangles: 22.6k
Vertices: 10.7k
More model informationHere is a personal project I worked on for a few weeks to really push myself and get out of my comfort zone in terms of modeling and sculpting. Base model was done inside Maya, with most of the heavy work and shaping done in Zbrush. Then all the stone work and detailing was also done in Zbrush and the texturing done in Substance Painter.
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