Triangles: 316.7k
Vertices: 160.6k
More model informationThis is just a test of the anisotropy… I actually did not bake any anisotropy texture, I just have a straight UV map for the hair. When you use Blender curves for the hair, you have a straight square UV that fills the uv space. I only baked the diffuse, normal and opacity to a plane and thats it…
CC AttributionCreative Commons Attribution
Mar 9th 2022
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