Triangles: 16.5k
Vertices: 8.7k
More model informationAssets made for an isometric view tactics game developed in Unreal Engine 4. I have created the blueprint to create damage states for the car and detach parts based on thresholds reached. All the assets are fairly low poly because at the zoom distance the game is played at, details get lost. The car is inspiration off of a Pinto.
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