My version of a Stylized Beer Mug that I performed following a Scribble Mesh lesson. I had a lot of fun following this lesson, as the lecturer conveys information in a very accessible way. Before this lesson I reluctantly opened Zbrush, but now it became very interesting for me to dive into the study of this wonderful software. Base mesh was created in Maya, then I sculpted detailed mesh in ZBrush, after this I made a retopology and UV in Maya, and finally created textures in Substance Painter. The model has 4K maps for both PBR workflows: Metal/Roughness and Specular/Glossiness. I will be glad to receive constructive criticism and suggestions, because it’s unusual for me to work in this style. Thank you!
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
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