Here’s my first project of my 2nd year at ISART Digital, we had to create 3 items : a carrige, a shovel, and a milk-jug.
Our 3D models must be ‘’game ready”, in other words it’s low poly, and takes account of all the real time constraints. The texturing process was made in photoshop in 1024px by 1024px.
For this, I decided to turn my carrige into a cartoon “Milk-Shop”. I also wanted to ensure that my model could be a source of interaction with a player in a video game.
I’m very happy with the result, and this exercise taught me a little bit more about the 3D modeling/texturing process in the video game industry.
more details
whole scene = 3041 faces / 5897 tris
carrige = 1954 faces / 3823
shovel = 297 faces / 566 tris
milk-jug = 216 faces / 408 tris
additionnal props = 142 faces / 284 tris
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