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More model informationHarvey Ellis Cabinet
The 2017 Stickley Collector’s Piece
This was modeled using Solidworks and then imported into 3DS Max to generate the UVs and assign material IDs. Some polygons were rotated in the UV editor so the wood texture would correctly align with the stiles and rails. Lastly, it was imported into Substance Painter for texture baking and exported to Sketchfab using the built-in template.
Since there are so many ways to get a final model on this site, I thought it might be helpful to describe the process I used.
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