Triangles: 29.6k
Vertices: 15k
More model informationOver the last months I worked on this wonderful piece. The model is based on a concept of koidrake. Please check out the amazing work! (https://twitter.com/koidrake/status/628200152092819456)
At first I just wanted to sculpt it but I liked it so much I had to fully finish it. I tried a bit out with Blender and made the retopology and unwrap in that software. After Texturing in Substance I switched to Maya to rig and animate her, because my level of experience in rigging and animating is not really high and instead of learning it anew in Blender I decided to go with Maya.
Zbrush -Sculpt Blender - Retopology & Unwrap Substance 3D Painter - Texturing Maya - Rigging & Animation
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