Triangles: 13.7k
Vertices: 6.9k
More model informationMESSAGE ME IF YOU USE THIS BECAUSE I AM EXCITED AND WANT TO SEE WHAT YOU USE IT FOR!!
Modelled in Plasticity, UVs in Blender, textured in Substance Painter.
https://www.artstation.com/artwork/6NqYZn
I wanted to make it close to the original, but didn’t stress about getting it 1:1 in the details and compromised some areas for the sake of optimization.
Polycount is a bit on the higher side considering as a scope it could potentially be made full screen in 4k and faceting would be really noticeable.
I included placeholder lens textures but would personally replace these in engine for anything FPS with shader/mesh etc.
You can grab my free sig ROMEO red dot to get some caps if you want them
Free StandardFree Standard
Feb 9th 2024
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