Triangles: 355.1k
Vertices: 180.4k
More model information- Raw photogrammetry scan
- 304 Photos
- Agisoft
- Textures downsized from 16k to 2048.
Due to the thinness of the canvas I unfortunately wasn’t able to generate a single mesh because it was creating holes in the geometry. To get around this I separated the front and back photos and generated two separate point clouds and meshes.
I then messily merged them together with minimal effort. Ideally if I ever made a low res version I could just paint out the seam in the low resolution baked texture.
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