Separate rigged Robot Arms, made for VR3D ModelNoAI
<SHOP ITEM after approval> These arms were optimized for Quest2 performance level. The texturing and unwrapping was done on one single texture, to prevent further draw calls for mobile VR systems. A wrist system has been added too. Was tested and works great with the free Unity addon VRarmsIK, which has till now the best ellbow correction system ever invented. And it’s free too. However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime.
- 1x Material
- Separate textures for PBR, Unreal and Unity
- Textures in 4k & 8K for all formats
- Both arms = 6686 Polygons, 3345 each
- Production ready FBX file = not triangulated > quads! Both arms are straightforward T-pose. Each arm’s 1st bone on 0,0,0 word space
Also see: Separate Robot Arms II - for VR (4k/8K/rigged) https://sketchfab.com/3d-models/separate-robot-arms-ii-for-vr-4k8krigged-50751aee66664a6e86c81bae3559380c
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