Triangles: 110k
Vertices: 57.3k
More model informationThe project I’ve been working on based on concept art by the talented #arielperez.
I learned alot about the Production Pipline and different workflows while working on him. I also ran into a lot of thecnical issues (mainly baking, it’s always baking lol) while making this guy, and I worked through most of the hardware issues by googling, banging my head against the wall, and a ton of patience.
The model was mostly done in zbrush (high poly), retoplogized and uv unwrapped in maya(low poly), normals/Ao/Curve/Thickness maps baked in xnormal, textured in substance painter and finally rendered in marmoset toolbag.
I still have more updates on this dude and im planning on working on his head so stay tuned.
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