Triangles: 19.2k
Vertices: 9.6k
More model informationA rock modeled in 3ds Max. I started in a box and then used the soft select tool to shape my rock. After I had the rough shape I wanted I used turbosmooth to add an eroded look. Then i went over to Photoshop and created a tiled material using the offset and the clone stamp tools. I then made a grayscale version to add as a bump map and used the color one as my material in the material editor tab in 3ds Max. After rendering I exported it as a FBX.
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