Triangles: 194.7k
Vertices: 99.7k
More model informationThis is the very first character model I sculpted in Zbrush. I then textured him in Substance painter. Exported him and then retopologised him in Maya. After that, I baked his low mesh details with the high mesh ones in Blender. I then decided to pose him in Blender and give him a pose instead of a T pose. He’s my baby and I love him!
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