This is a procedural shader made using Blender 2.80. With this shader you will be able to make some randomized fancy-looking planets. I’ve provided 3 node groups:
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Planet- This node is reserved for the planet shape, using a noise map and some magic we can retrieve the result of a planet-like shape, this includes coloring based on the height, although i didn’t spend much time to get it more precise interpreting the fractal types but I’m sure you can make it out.
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Clouds - This node can be used to create a sorta of cloud shape
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Atmosphere - This node can be used to add an atmosphere effect to a specific mesh
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StarField - This one is an optional, StarField is a world node and can be used to create a fancy starfield for your render although it seems that the denoiser doesn’t like much of the stars.
This model is unwrapped and bake-ready if you want to make pbr textures out of it. Hope you like this one.
CC AttributionCreative Commons Attribution
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