Triangles: 2.3k
Vertices: 1.2k
More model informationI know this object is not very interesting, but it was fun to model. The process for making it was:
1 - high poly with subdivision surface and then some details sculpted;
2 - low poly, with UV unwrap and custom normal editing to get a clean normalmap bake;
3 - baked the normalmap in xNormal. Albedo texture is simple solid colors, the roughness map was handpainted in blender.
CC AttributionCreative Commons Attribution
Jul 14th 2017
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