Triangles: 2.1k
Vertices: 1.1k
More model informationFor this assignment we had to model, bake and texture an existing tool from our own toolbox. I struggeled a bit with the midpoly to lowpoly and highpoly workflow but I learned a lot and will try to optimize the progress for my next model. Modelling was done in Maya and the model was textured using Substance Painter.
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