Stylized cartoonish digital compass/computer model made in 3ds Max 2017, textured in Photoshop and Substance Painter.
Details
Model has 4535 poly and 4344 vertices. Every element is named properly. Scene is placed to 0.0.0 coords, cap center is set to the rotation point, device center is set to the middle of the bottom part. Model has to be scaled in game engine. Textures come in same 2048x2048 set. Pack contains .png, .jpeg, and .targa texture files (UE4) and a set of .png files for corona, unity hd pipeline, arnold and vray both for BLANK version (no map, no emissive, no torn label) and FULL version. Model files include .max, .blend, .obj and .fbx formats.
Map was generated with the help of online Azgaar’s Fantasy Map Generator (can be used in commercial projects) and edited in Photoshop. Textures aren’t embedded into .fbx file and come in a separate archive (3 sets for ue4, a set for corona, vray etc) ready to be plugged in. Nothing is animated.
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