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More model informationResidual spaces: swamps, stagnant water, millenial dead-ends bewailed by self-diagnosed l/users. These places are the desiring machines of an obsolete future, meeting point of human subjectivities and virtual space, deadlands of once hopeful testbeds for new forms of community. In game we live in simulated space on borrowed time, singing as we build sunny islands on the surface of the heaving machine network. Remember the early Internet, it’s anarcho-libertarian moment before the backslide of virtual enslavement, pixel-property developers, simulations of sociality. Here, left behind, washed up, loitering in the land that time forgot, a broken experiment of mnemo-technical traces.
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