Triangles: 9.1k
Vertices: 4.6k
More model informationI am new to likeness sculpting and this is my first attempt. I used Zbrush to create the blockout and high detail phases, and then exported it to Maya for the UV process. Once that was done, I took my low and high poly head sculpt to Substance Painter to create a low-high poly bake. This helped me prepare the model for the texturing process.
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