Triangles: 7.4k
Vertices: 7.5k
More model informationA stylized sculpt of an old man’s face. The sculpt was done in ZBrush, and the texturing and baking was done in Substance Painter.
I would have preferred to build the low poly cage in Maya due to the ZRemesher’s odd method of retopologizing the mesh, but, overall, I’m quite proud of the accomplishment.
1 comment