The model for the Neo Tokyo challenge on Artstation. The concept is by Luca Pascal: https://www.artstation.com/challenges/neo-tokyo/categories/181/submissions/82486 You can see breakdown of my work in this post: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/84661 I’ve used edge decals in this model, but they don’t display properly on Sketchfab, so please keep that in mind. Even though it’s a prop, because of its’ size and the limitations of the challenge: 100k polys/tris and 4k texture total, I chose a tiling texture workflow with trim textures and edge decals. This allowed me to have the baked highpoly look on the final model without any bakind. Textures were done in Substance Designer. Valorant was the main inspiration for the texture aesthetic.
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