Modeling by Morphing several Heads Base Mesh3D Model
The seven objects presented here, one central and 6 in the background, are the results of a sculpture technique in Blender 3d. The 6 rear models I’ve used here to show the power that gives you a mix between them. These models have all the same number of polygons - 46,944 - which allowed me to make the transitions you see here. In addition to the file in this animation, I offer you a package with the model of the initial cube, some reference images and the six models presented here in the animation. In a Read-me file you will receive some links to some accompanying video tutorials from where you will learn how to create the initial cube and then how to make all kinds of transitions such as those in the presentation animation. You will also receive a final file with the mixes as it was done during the tutorials. Watch this introductory video:https://youtu.be/PDDQ6hsWB8c And you can learn more about the sculpture technique used here: https://www.youtube.com/watch?v=88vvZanyfcY
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