Triangles: 379.5k
Vertices: 195.4k
More model informationMAIN LOD/LOD0 (Seen here)
Vertex Count per weapon variant - @ 35k (w/Split edge seams) + @8k for M203
Triangle Count per weapoon- @38K + @10k for M203
Texture maps - 2k or 4x2k. Low-Poly and High Poly created in Blender, baked in xNormal, textures hand-painted in Photoshop CS5.
Other LODS hand created: LOD1 (1/3 tri count), Stencil ShadowLOD (sub- 1/6th tri count)
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