Triangles: 11.9k
Vertices: 6.1k
More model informationMechanical DAE Robot - Eloy De Cort
This was a robot made by baking a high poly mesh onto a low poly mesh. Normal map was adjusted with stamps and the pose was created in UE4.
Programs used: * Autodesk 3DS Max * Substance Painter * Unreal Engine 4
CC AttributionCreative Commons Attribution
Apr 18th 2020
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