Triangles: 79.4k
Vertices: 42.2k
More model informationThis guy started as my entry for the artwar contest in cubebrush but wasn’t able to finish on time.
I’m really happy how he is turning out, he is my first hard surface character. Did all the sculpting in zbrush, retopology in 3D-coat, textures in photoshop and substance painter. Textures are 2k.
I learned a lot, specially how to do some sections. the abdomen was fully sculpted and retoplogized as 1 piece and I later learned that making separate pieces would have worked better.
I’m planning on posing him punching something, maybe the ground and add some nice effects around as soon as I can.
I got inspired by League of legends’ VI, an arrancar in Bleach who had similar big arms and pacific rim.
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