Triangles: 30.6k
Vertices: 15.9k
More model informationModel created during our 2.5 weeks Zbrush course at futuregames. Sculpting and retopo was done in Zbrush. Soft/Hard normals was done in Maya. Baking was done in xnormal. Texturing was done in Substance painter. Total tricount for character + attire is 30640.
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