Triangles: 72k
Vertices: 36.5k
More model informationHey everyone, I want to share a project I took on to just test how much my skills have advanced since finishing uni in 3d game art, Im so proud of how this has come out it has pushed in learning new things and really testing my current abilities and Im so proud with how this has come out.
Breakdown:
Mushroom Character : 40k triangles Ladybug Character : 11k triangles Bow, Arrows and Quiver : 7k triangles Environment : 5k triangles
Blocking, Rigging and Weighting : Maya 2019 Sculpting : Zbrush Texturing : Substance Painter
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