Triangles: 3.9k
Vertices: 2k
More model informationMy first successful(?) finished and lowpoly biped model (human or furry). Referenced a lot of other 3d artists’ works to wrap my head around simplifying edgeloops and joints.
This took forever. I still can’t figure out how to bake the toon shaders in blender in order to export to sketchfab, so I ended up just redoing my materials within the 3D settings :/
Any advice would be appreciated!
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