The Last of Us has left behind a wide variety of feelings. But the most important of them is the feeling of questions without answer. With the main menu of the first game as reference, I´ve always wondered what´s the backstory of that scene. That frozen moment which the only difference with the start of a new game is the absence of Ellie´s knife. Well, I´ve imagined a possible explanation of it, with a very simple element… the monster keychain, which also disappear in the second game… with everything that Ellie has to left behind in her battle for survive a new day.
This model was an experiment, trying to simulate a particles animation. Very simple, but efficient.
Completely made in 3ds Max and texturized with Substance Painter & Photoshop.
- scene
- fanart
- videogame
- ambient
- scenery
- 3dart
- interiors
- postapocalyptic
- diorama
- thelastofus
- isometric
- zombies
- interiordesign
- environments
- environmentart
- interior-design
- tlou
- interiorarchitecture
- fanart3d
- isometric-room
- elliewilliams
- isometricroom
- isometric3d
- dioramas
- spores
- game
- gameart
- animation
- interior
- environment
- thelastofus2
- diorama3d
- scenemodeling
- tlou2
- noai
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