Triangles: 7.2k
Vertices: 3.8k
More model informationThis is the first piece of clothing I have modeled and textured. I found a couple of reference images off of google of leather jackets and started modeling. I used zBrush to make the high and low poly jacket, then exported it to Maya. I used quad draw to re-topoligze the jacket itself, UV’ed in Maya and then textured it in Substance Painter. I really enjoyed learning new ways of modeling and utilizing zBrush even more than before.
CC AttributionCreative Commons Attribution
Oct 12th 2020
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