Triangles: 6.3k
Vertices: 3.3k
More model informationThe main focus of this model was to create a realistic Jacket. The Jacket was first created in Zbrush and brought up to a High res model with tertiary detail. Then imported into Maya where it was retopologized and UVed. The high res was then baked onto the low res model and textured within Substance Painter.
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