Experimentation within Assignment: In Maya: Setting up of rigs, both from scratch and via the quick rig attribute. Attaching of objects to motion paths to create animations. Creating holes (to void) to fit bunkers (glitched in sketchfab so fixed). Created the soldier from scratch since the one online broke. The sky is a sphere with the clouds on the inside.
In Photoshop: Use of filters including gausian blur to create fading shadows. Extrude was used to give extra depth to the bark of trees. Semi-Transparent layered textures to give detail to wood.
Use of Bitmap to Material to create normals and roughness for the tank wheels.
Experimentation Attempted but not included: Drawing with transparency - Both of my computers had graphical glitches of layers being rendered in the incorrect order Realistic textures
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