Triangles: 4.7k
Vertices: 2.3k
More model informationFirst weapon modelled ever. I did this in order to practice modelling, UV mapping and texturing skills. Maybe I’ll improve this someday? I wanted to model a bolster too, but didn’t.
Anyways, I’ll try something more chunky and less curvy next time.
- Modelled for Uni as a 1st year student of BA Games Design.
EDIT: Edited as a 2nd year student of BA Games Design. This model was ultra-low poly last year, so I added more geometry to make it look smoother. The difference is noticeable, the inrease in triangles too: It has gone from 992 triangles to what you can see now.
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