Triangles: 8k
Vertices: 4.2k
More model informationA few years ago I designed a original hero based off of the japanese TV franchise Kamen Rider, and I recently decided to model his helmet in 3d. The model itself was built entirely in 3ds max and I used Substance Painter work on the textures of the model. Overall I’m pretty happy with how it worked out
I decided a couple of days ago to go back and tweek the model a tad and re-do the textures, I just felt like it needed some re-working and I’m pretty happy with the result.
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