Triangles: 65.3k
Vertices: 69.6k
More model informationTrying HardOps Addon for Blender. Modeled the box in the left. and then bake the normals to a square with bevels. A simple beveled box is a bit too flat, so I did a low poly version with + - 1k tris and bake again because I like low poly stuffs.
129326 tri / 1268 tri / 44 tri
I didn’t get all the potential of HardOps. But I have to say it helps me to speedup with hard surface modeling.
The original mesh have a AO bake in vertex colors koz I don’t want to mess too much with the Highpoly box.
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