I picked up Dutch Police Revolver and went on to model something similar. Added some personality and history through wear and tear. Technically my approach to texturing was to use Mirroring Workflow and split up the mesh to save UV space. Therefore there exist visible seam, what I think is unfixable(?) on the middle of the model.
This is Maya 2019 and Substance Painter practice (transitioning from Blender). Getting familiar with realistic style and PBR-workflow. background. Any critique would help me greatly.
PBR Maps (4096px): Diffuse, Normal, Metallic, Roughness
Music: Hooky with Sloane by Bird Creek
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