Triangles: 32.4k
Vertices: 18.3k
More model informationA model I created based on the concept art made by Alexey Pyatov: http://karanak.deviantart.com/art/Falcon-M-318536650
This is a personal piece to boost my portfolio and strengthen my skills in hard-surface modeling starting from high-poly then to low-poly for game asset creation and to strengthen my texturing skills and to better understand of map baking; such as using cages to properly bake out good normal and AO maps.
This was all done using Maya and Substance Painter.
Enjoy! :)
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