Face morphing. Base Mesh3D Model
This animation is a demonstration of a working process of modeling and sculpture in Blender 3d. Starting from a cube prepared first so that it has a projection on its faces of all the loops, lines and vertices of a good topology, I’ve sculpted without dynamic topology all these models. There is no need for retopology. The mixing between the models is possible because they all started from the same base mesh and I didn’t alter the topology. You will get here 9 different models included in a mix which will result in lot of different models and many variations that could be starting points for your modeling and sculpture projects. To see how to create from a cube such a mix and how to handle the shapes I provided links to some video tutorials. And you will get a model of the cube from which all these sculptures started.
See this process in the videos here: https://www.youtube.com/watch?v=88vvZanyfcY and here: https://www.youtube.com/watch?v=PDDQ6hsWB8c&t=243s
- cube
- face
- sculpt
- base
- mesh
- sculpted
- b3d
- boy
- basemesh
- sculpting
- tutorial
- head
- woman
- morphology
- morphing
- girlmodel
- femalecharacter
- morphs
- mesh-modeling
- female-head
- girl-model
- womancharacter
- base-mesh
- girlcharacter
- boycharacter
- womans
- woman3d
- morph-targets
- character
- modeling
- girl
- blender
- blender3d
- model
- man
- female
- human
- sculpture
- female-model
- Secure payment
- Support from sellers
- Access to future versions
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