Triangles: 4.5k
Vertices: 2.4k
More model informationTrying to give off a classic 90s vibe
modeled with Blender low-poly first, included a single division beveled edge to wood trim subsurfaced to get my high poly tweaked the high to get a rounded butt-to-rounded butt look on the wood added staples along the back to the high poly unwarpped low and baked the high with Substance Painter limited myself to a single material slot
Lemme know if anything look wack please ;)
2 comments