Triangles: 7.5k
Vertices: 3.7k
More model informationSpent a few hours making some antlers.
Process: 3ds Max - Base model ZBrush - High poly sculpt 3ds Max/Quad Remesher - Low poly Substance Painter - High poly bake and Texture
There are some visible seams due to using smart masks and blurs in Substance Painter, but for their intended use they’re not noticable.
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