Triangles: 37.3k
Vertices: 19.1k
More model informationThe model was sculpted in zbrush and than I retopologied the character in maya with quads. Than used substance painter for painting the model and created 3 different LODs - LOD 0 - 37K LOD 1 - 17k LOD 2- 8k
CC AttributionCreative Commons Attribution
Nov 14th 2019
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