Triangles: 1.7k
Vertices: 1.1k
More model informationTried a different workflow within Blender with this one. Started off with a grease pencil and traced this out, then worked to convert that into a proper mesh - none of this I’ve done before and it was a lot of fun. I’m pretty happy with where it ended up and I’ll probably try to make more things like this, especially when I need a more organic shape.
Rigged on an armature to allow dynamic bones to do their thing.
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